← Back

Design Systems

Personal Design System

A token-driven component library — buttons, forms, cards, tabs, and modals — that I reuse across my own personal projects instead of rebuilding UI from scratch every time.

Overview

This system started in Figma as a way to keep my personal projects consistent. I build a lot on my own — side projects, experiments, one-off ideas — and without a shared set of tokens and components, every new project ends up with its own slightly different button, its own spacing, its own color choices.

So instead of designing each project from scratch, I built a set of reusable tokens and components first, then assemble screens out of them. The goal is a system that feels cohesive without feeling rigid: a small color palette, a predictable spacing scale, and components that hold up whether I'm building a dashboard, a landing page, or a quick prototype.

Foundations

Every color, radius, and spacing value in this page is pulled directly from the Figma variables defined in the design system — not hand-picked to look nice in code.

Color

neutral/50

#FAFAFA

neutral/100

#F4F4F5

neutral/200

#E4E4E7

neutral/300

#D4D4D8

neutral/400

#A1A1AA

neutral/500

#71717A

neutral/600

#52525B

neutral/700

#3F3F46

neutral/800

#27272A

neutral/900

#18181B

neutral/950

#0F0F10

Action colors

action/primary

#18181B

action/secondary

#F4F4F5

action/destructive

#B82323

action/info

#1F4399

action/success

#1F6E42

action/warning

#E26A1C

action/disabled

#E4E4E7

Radius

6px

Spacing

First name

Josue

Last name

Cisneros
8px

Components

A few of the core components, live. Click around — these aren't static screenshots.

Button

Icon Button

Form Field

Email

We'll never share your email

Select

Preview

This card updates live based on the theme you pick below.

Theme

Controls the app's appearance.

Tabs

Pill

Underline

An annual pass granting entry to over 2,000 federal recreation sites, valid for you and three guests.

Tooltip

Icon Buttons

Reflection

Building the system before the screens changed how fast the rest of the project moved — new screens became an exercise in composition, not invention.

The harder part was resisting one-off exceptions. Every time a screen seemed to need a slightly different button or spacing value, that was a sign the system was missing something, not that the screen was special.